What image editing software do you use to create graphics, edit photos, etc.? Photoshop seems to be the most popular software but do you know that there are other alternatives out there such as
GIMP? Contrary to most people, I started out using GIMP instead of Photoshop because it's open-source and free.
However, since the start of 2009 when I bought the student edition of Photoshop (Adobe Creative Suite 4 @ S$99), I've switched over to PS for making TVB graphics. I'm still a fan of GIMP though because I've found features that are useful (I'll talk more about these later). But I still switched over because PS allows for more non-destructive editing & that's really useful!
Non-destructive editing means that no permanent change has been done to the layer. The original layer is kept intact & changes are added separately (like layer adjustments, layer masks & layer styles). GIMP offers layer masks but not layer adjustments nor layer styles. As such, it becomes more prudent for you to think through what you want to do with the layer before starting. If not, you could find yourself in a situation where you wish to undo a certain destructive change you made earlier (e.g. undo-ing the desaturation) but this change was made in the midst of other changes you wish to keep. What this means is that you will most likely have to re-import the original layer then try to redo ALL the other changes while leaving out that particular change. Sounds daunting right? But with PS, all you have to do is either to make invisible or trash that particular adjustment layer/layer style (e.g. Vibrance or Hue/Saturation adjustment layer). Thus, for someone fickle like me who wants to fiddle with everything before deciding what's best, PS would offer more flexibility and room for experimenting. However, if you are one who already has the final image in mind and knows exactly what to do, GIMP handles it just fine.
While it's superior in non-destructive editing features, PS just does not match up to GIMP in it's antialiasing for fonts. For small fonts, this is particularly acute. Look at the two images below:
Which one allows you to decipher "GraphixFocuz" more easily? The one at the top. That's created using GIMP. (I'm aware that there are 4 antialiasing options for PS & I've already selected the best one, crisp. Similarly for GIMP, I found that checking hinting, force auto-hinter and antialiasing works best.) As such, I regularly revert to GIMP when making smaller graphics like avatars & logos/links.
Unlike PS, GIMP has the the ability to change the stroking of a selection (I'm referring to Edit -> Stroke -> ...). Rather than a solid line, you can choose various types of dotted lines. I believe that you can produce the same results in PS with some tweaks in the brushes settings in PS but that's tedious compared to a few mouse clicks to get the exact spacing you want in GIMP. As such, when I was making graphics like
Linda Chung's, the whole graphic was made in PS but for the dotted border, I created it in GIMP before saving it as a PNG file & importing it into PS as a layer. (I know this sounds quite tedious but it's really quick.)
These are but only a few areas where comparisons for the two can be done. However, I shall not go into the rest because my purpose here is just to highlight features that I find most useful in the two softwares. Overall, the non-destructive editing features of PS really wins me over because of flexibility it offers. However, I still go to GIMP for my dotted borders & for avatars (where the readability of small font sizes is critical) when I know that I will make few colour adjustments. Because of my foray into GIMP before PS, I'm exposed to a different editing software & thus a slightly different way of doing up these graphics. I hope that you will try GIMP & discover different ways of producing the same result! Please do share with me your experience in using PS, GIMP or any other image editing software! Thanks! :)
Post inspired by
this article & partly also because of an email I sent to dreamlucky (owner of
No Regrets fan blog).